WindMessAnlage/Display/.venv/lib/python3.7/site-packages/pygame/math.pyi

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2021-03-16 12:35:01 +00:00
from typing import Optional, Union, Tuple, List, overload, Sequence
class VectorElementwiseProxy: ...
def enable_swizzling() -> None: ...
def disable_swizzling() -> None: ...
class Vector2:
x: float
y: float
def __init__(
self,
x: Optional[Union[float, Vector2, Tuple[float, float], List[float]]] = 0,
y: Optional[float] = 0,
) -> None: ...
def dot(self, other: Vector2) -> float: ...
def cross(self, other: Vector2) -> Vector2: ...
def magnitude(self) -> float: ...
def magnitude_squared(self) -> float: ...
def length(self) -> float: ...
def length_squared(self) -> float: ...
def normalize(self) -> Vector2: ...
def normalize_ip(self) -> None: ...
def is_normalized(self) -> bool: ...
def scale_to_length(self, value: float) -> None: ...
def reflect(self, other: Vector2) -> Vector2: ...
def reflect_ip(self, other: Vector2) -> None: ...
def distance_to(self, other: Union[Vector2, Sequence[float]]) -> float: ...
def distance_squared_to(self, other: Vector2) -> float: ...
def lerp(self, other: Vector2, value: float) -> Vector2: ...
def slerp(self, other: Vector2, value: float) -> Vector2: ...
def elementwise(self) -> VectorElementwiseProxy: ...
def rotate(self, angle: float) -> Vector2: ...
def rotate_rad(self, angle: float) -> Vector2: ...
def rotate_ip(self, angle: float) -> None: ...
def rotate_ip_rad(self, angle: float) -> None: ...
def angle_to(self, other: Vector2) -> float: ...
def as_polar(self) -> Tuple[float, float]: ...
def from_polar(
self, polar_value: Union[List[float], Tuple[float, float]]
) -> None: ...
def update(
self,
x: Optional[Union[float, Vector2, Tuple[float, float], List[float]]] = 0,
y: Optional[float] = 0,
) -> None: ...
class Vector3:
x: float
y: float
z: float
@overload
def __init__(
self,
xyz: Optional[
Union[float, Tuple[float, float, float], List[float], Vector3]
] = 0,
) -> None: ...
@overload
def __init__(self, x: int, y: int, z) -> None: ...
def dot(self, other: Vector3) -> float: ...
def cross(self, other: Vector3) -> Vector3: ...
def magnitude(self) -> float: ...
def magnitude_squared(self) -> float: ...
def length(self) -> float: ...
def length_squared(self) -> float: ...
def normalize(self) -> Vector3: ...
def normalize_ip(self) -> None: ...
def is_normalized(self) -> bool: ...
def scale_to_length(self, value: float) -> None: ...
def reflect(self, other: Vector3) -> Vector3: ...
def reflect_ip(self, other: Vector3) -> None: ...
def distance_to(self, other: Vector3) -> float: ...
def distance_squared_to(self, other: Vector3) -> float: ...
def lerp(self, other: Vector3, value: float) -> Vector3: ...
def slerp(self, other: Vector3, value: float) -> Vector3: ...
def elementwise(self) -> VectorElementwiseProxy: ...
def rotate(self, angle: float, axis: Vector3) -> Vector3: ...
def rotate_rad(self, angle: float, axis: Vector3) -> Vector3: ...
def rotate_ip(self, angle: float, axis: Vector3) -> None: ...
def rotate_ip_rad(self, angle: float, axis: Vector3) -> None: ...
def rotate_x(self, angle: float) -> Vector3: ...
def rotate_x_rad(self, angle: float) -> Vector3: ...
def rotate_x_ip(self, angle: float) -> None: ...
def rotate_x_ip_rad(self, angle: float) -> None: ...
def rotate_y(self, angle: float) -> Vector3: ...
def rotate_y_rad(self, angle: float) -> Vector3: ...
def rotate_y_ip(self, angle: float) -> None: ...
def rotate_y_ip_rad(self, angle: float) -> None: ...
def rotate_z(self, angle: float) -> Vector3: ...
def rotate_z_rad(self, angle: float) -> Vector3: ...
def rotate_z_ip(self, angle: float) -> None: ...
def rotate_z_ip_rad(self, angle: float) -> None: ...
def angle_to(self, other: Vector3) -> float: ...
def as_spherical(self) -> Tuple[float, float, float]: ...
def from_spherical(self, spherical: Tuple[float, float, float]) -> None: ...
@overload
def update(
self,
xyz: Optional[
Union[float, Tuple[float, float, float], List[float], Vector3]
] = 0,
) -> None: ...
@overload
def update(self, x: int, y: int, z) -> None: ...