WindMessAnlage/Display/.venv/lib/python3.7/site-packages/pygame/display.pyi

80 lines
2.4 KiB
Python

from typing import Union, Tuple, List, Optional, Dict, Sequence
from pygame.color import Color
from pygame.surface import Surface
from pygame.rect import Rect
from pygame.math import Vector2
from pygame.constants import FULLSCREEN
_Coordinate = Union[Tuple[float, float], List[float], Vector2]
_RectValue = Union[
Rect,
Union[Tuple[int, int, int, int], List[int]],
Union[Tuple[_Coordinate, _Coordinate], List[_Coordinate]],
]
_ColorValue = Union[
Color, int, Tuple[int, int, int], Tuple[int, int, int, int], List[int]
]
class _VidInfo:
hw: int
wm: int
video_mem: int
bitsize: int
bytesize: int
masks: Tuple[int, int, int, int]
shifts: Tuple[int, int, int, int]
losses: Tuple[int, int, int, int]
blit_hw: int
blit_hw_CC: int
blit_hw_A: int
blit_sw: int
blit_sw_CC: int
blit_sw_A: int
current_h: int
current_w: int
def init() -> None: ...
def quit() -> None: ...
def get_init() -> bool: ...
def set_mode(
size: Optional[Union[Tuple[int, int], Sequence[int]]],
flags: Optional[int] = 0,
depth: Optional[int] = 0,
display: Optional[int] = 0,
) -> Surface: ...
def get_surface() -> Surface: ...
def flip() -> None: ...
def update(rectangle: Optional[Union[_RectValue, List[_RectValue]]] = None) -> None: ...
def get_driver() -> str: ...
def Info() -> _VidInfo: ...
def get_wm_info() -> Dict[str, int]: ...
def list_modes(
depth: Optional[int] = 0,
flags: Optional[int] = FULLSCREEN,
display: Optional[int] = 0,
) -> List[Tuple[int, int]]: ...
def mode_ok(
size: Union[Sequence[int], Tuple[int, int]],
flags: Optional[int] = 0,
depth: Optional[int] = 0,
display: Optional[int] = 0,
) -> int: ...
def gl_get_attribute(flag: int) -> int: ...
def gl_set_attribute(flag: int, value: int) -> None: ...
def get_active() -> int: ...
def iconify() -> int: ...
def toggle_fullscreen() -> int: ...
def set_gamma(
red: float, green: Optional[float] = None, blue: Optional[float] = None
) -> int: ...
def set_gamma_ramp(
red: Sequence[int], green: Sequence[int], blue: Sequence[int]
) -> int: ...
def set_icon(surface: Surface) -> None: ...
def set_caption(title: str, icontitle: Optional[str] = None) -> None: ...
def get_caption() -> Tuple[str, str]: ...
def set_palette(palette: Sequence[_ColorValue]) -> None: ...
def get_num_displays() -> int: ...
def get_window_size() -> Tuple[int, int]: ...