WindMessAnlage/Display/.venv/lib/python3.7/site-packages/pygame/tests/key_test.py

82 lines
2.5 KiB
Python

import unittest
import pygame
import pygame.key
SDL1 = pygame.get_sdl_version()[0] < 2
class KeyModuleTest(unittest.TestCase):
@classmethod
def setUpClass(cls):
pygame.init()
@classmethod
def tearDownClass(cls):
pygame.quit()
def setUp(cls):
# This makes sure pygame is always initialized before each test (in
# case a test calls pygame.quit()).
if not pygame.get_init():
pygame.init()
def test_import(self):
"does it import"
import pygame.key
def todo_test_get_focused(self):
# __doc__ (as of 2008-08-02) for pygame.key.get_focused:
# pygame.key.get_focused(): return bool
# true if the display is receiving keyboard input from the system
#
# This is true when the display window has keyboard focus from the
# system. If the display needs to ensure it does not lose keyboard
# focus, it can use pygame.event.set_grab() to grab all input.
#
self.fail()
def test_get_pressed(self):
states = pygame.key.get_pressed()
self.assertEqual(states[pygame.K_RIGHT], 0)
def test_name(self):
self.assertEqual(pygame.key.name(pygame.K_RETURN), "return")
self.assertEqual(pygame.key.name(pygame.K_0), "0")
self.assertEqual(pygame.key.name(pygame.K_SPACE), "space")
def test_key_code(self):
if SDL1:
self.assertRaises(NotImplementedError, pygame.key.key_code,
"return")
else:
self.assertEqual(pygame.key.key_code("return"), pygame.K_RETURN)
self.assertEqual(pygame.key.key_code("0"), pygame.K_0)
self.assertEqual(pygame.key.key_code("space"), pygame.K_SPACE)
self.assertRaises(ValueError, pygame.key.key_code, "fizzbuzz")
def test_set_and_get_mods(self):
pygame.key.set_mods(pygame.KMOD_CTRL)
self.assertEqual(pygame.key.get_mods(), pygame.KMOD_CTRL)
pygame.key.set_mods(pygame.KMOD_ALT)
self.assertEqual(pygame.key.get_mods(), pygame.KMOD_ALT)
pygame.key.set_mods(pygame.KMOD_CTRL | pygame.KMOD_ALT)
self.assertEqual(pygame.key.get_mods(), pygame.KMOD_CTRL | pygame.KMOD_ALT)
def test_set_and_get_repeat(self):
self.assertEqual(pygame.key.get_repeat(), (0, 0))
pygame.key.set_repeat(10, 15)
self.assertEqual(pygame.key.get_repeat(), (10, 15))
pygame.key.set_repeat()
self.assertEqual(pygame.key.get_repeat(), (0, 0))
if __name__ == "__main__":
unittest.main()