104 lines
3.1 KiB
Python
104 lines
3.1 KiB
Python
import unittest
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import pygame
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class MouseModuleTest(unittest.TestCase):
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@classmethod
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def setUpClass(cls):
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# The display needs to be initialized for mouse functions.
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pygame.display.init()
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@classmethod
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def tearDownClass(cls):
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pygame.display.quit()
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def todo_test_get_cursor(self):
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"""Ensures get_cursor works correctly."""
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self.fail()
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def todo_test_set_cursor(self):
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"""Ensures set_cursor works correctly."""
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self.fail()
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def test_get_focused(self):
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"""Ensures get_focused returns the correct type."""
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focused = pygame.mouse.get_focused()
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self.assertIsInstance(focused, int)
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def test_get_pressed(self):
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"""Ensures get_pressed returns the correct types."""
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expected_length = 3
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buttons_pressed = pygame.mouse.get_pressed()
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self.assertIsInstance(buttons_pressed, tuple)
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self.assertEqual(len(buttons_pressed), expected_length)
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for value in buttons_pressed:
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self.assertIsInstance(value, int)
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def test_get_pos(self):
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"""Ensures get_pos returns the correct types."""
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expected_length = 2
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pos = pygame.mouse.get_pos()
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self.assertIsInstance(pos, tuple)
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self.assertEqual(len(pos), expected_length)
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for value in pos:
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self.assertIsInstance(value, int)
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def test_set_pos__invalid_pos(self):
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"""Ensures set_pos handles invalid positions correctly."""
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for invalid_pos in ((1,), [1, 2, 3], 1, "1", (1, "1"), []):
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with self.assertRaises(TypeError):
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pygame.mouse.set_pos(invalid_pos)
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def todo_test_set_pos(self):
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"""Ensures set_pos works correctly."""
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self.fail()
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def test_get_rel(self):
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"""Ensures get_rel returns the correct types."""
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expected_length = 2
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rel = pygame.mouse.get_rel()
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self.assertIsInstance(rel, tuple)
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self.assertEqual(len(rel), expected_length)
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for value in rel:
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self.assertIsInstance(value, int)
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def test_get_visible(self):
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"""Ensures get_visible works correctly."""
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for expected_value in (False, True):
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pygame.mouse.set_visible(expected_value)
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visible = pygame.mouse.get_visible()
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self.assertEqual(visible, expected_value)
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def test_set_visible(self):
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"""Ensures set_visible returns the correct values."""
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# Set to a known state.
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pygame.mouse.set_visible(True)
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for expected_visible in (False, True):
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prev_visible = pygame.mouse.set_visible(expected_visible)
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self.assertEqual(prev_visible, not expected_visible)
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def test_set_visible__invalid_value(self):
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"""Ensures set_visible handles invalid positions correctly."""
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for invalid_value in ((1,), [1, 2, 3], 1.1, "1", (1, "1"), []):
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with self.assertRaises(TypeError):
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prev_visible = pygame.mouse.set_visible(invalid_value)
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################################################################################
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if __name__ == "__main__":
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unittest.main()
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